This game will have a selection of power ups that go along with the usual default tapping. All power ups give you advantages, but one of my favorite to program was the just completed, “Electrocute”. It zaps the beaver you hit and any adjacent beavers as well with the same shock. Higher powered versions of it will keep jumping along from one beaver to the next.
The programming for this one proved more challenging than the others given it had a host of new states for the beavers and some added effects to the board, like the bolts appearing between the beavers being shocked. But the fun factor in using it is pretty clear when you play with it.