Monthly Archives: August 2014

As I wrote in my earlier post, I was deliberating on whether to hold off and wait for Unity’s new GUI overhaul that was to arrive “Summer 2014″ before doing too much more work on the 2D menus, etc. I’m glad I did as it appears they’ve made good on the estimate and its Public Beta was released yesterday.

This week I’ve been on vacation — which is good, because I’ll be all rested up to go heads down on the big GUI rewrite for the game as I return. I see a lot of Rockstar energy drinks ahead…

I’ve come to appreciate the importance of working on concept art first, then doing modeling after. Back in the day, I’d try to verbally explain the thing I was looking for and my modeler buddies would try to build it. And of course, like all things verbal and abstract, we both had very different ideas of what the final piece would look like. This leads to lots of fights and wasted time.

Now I don’t let one polygon of my characters get custom modeled until I have a concept in hand. In this case, my characters are beavers and I’ll have around ten or so. If I stick to my guns, there will be one concept drawing for each before the modeler gets rolling with it. In this post, I’ll share two of them — but I won’t be sharing the model screen shots yet… that will come in a later entry.

Ninja Beaver Concept Art

Ninja Beaver Concept Art

Zombie Beaver Concept Art

Zombie Beaver Concept Art