Yes, I’m definitely my own worst critic.
In looking through my many version control commits, I see so many pertaining to polish and tinkering at every stage of development. I can’t help it – I want my 1.0 to feel more like a 2.0. But the master plan has always been to prioritize the release with excellence running a close second.
This last week I’ve been doing a lot with the Saga Map UI and its corresponding indicators on the world master map. On the 2D side I’ve probably gone through four or five revisions, trying to get the style to a place I like it. Right now I’m pretty happy, but then I got caught up refining the texture on the globe itself. Perfectionist Me keeps beating out Pragmatic Me.
My original allotted timeline was four months to complete the game to its final state and submit to the app store. That period runs out at the end of this month, so it’s looking more and more like I’ll be going a bit over. Yes, the UI overhaul was an unexpected addition of a few weeks. But that said, I’m still a ways out from my first beta.