For Immediate Release

Beaver Smash Icon

Beaver Smash Icon

In-Game Beaver

In-Game Beaver

Today I woke up and went for a two mile run and thought through all the things I could do while waiting on that DUNS number. Obviously I need to stay away from new features, but there were certainly some polish things I’d like to squeeze in since I have just a little more time.

So here’s my new short list:

  • New chapter and beaver type added. A little known secret is that I’ve actually had one beaver that was rigged and ready to go but unused. The chapter the beaver is in would require more programming than the other chapters, and I just ran out of time to implement it. The reason I’m being so vague about the beaver and its chapter is that it will likely be at the very end of the game. And if you get there — you’ll know why it took more to make it work!
  • Revamped iOS icon. Look, it’s not that our icon isn’t cool. It just doesn’t exactly fit the game, really. The beaver in the icon is a bit too cartoonish with its smaller, wide apart eyes, a rounder head and fat neck, which are counter to our rigged 3D beavers with big eyes, oblong head with big ears and skinnier necks. This won’t be a small task as it is truly the most important art you make for the game.
  •  Revamped gameplay video. This one is a no-brainer. Many graphic and effects have changed since I last captured, so I’ll need to recapture and reedit for our 30 second app store submission.

I was able to get the first task bullet mostly done, but then I had to switch gears and work on the new press release instead. (Guess which of these I enjoyed the least!)