Updated Trees and Scenery
First, we’ve had our rockstar of an artist, Bri, model us some new trees. We now have two different flavors, one with two limbs and one with three. I had the idea to make them more “cartoonish” by adding bones to the limbs and it’s really made a huge difference. You’ll see when we have gameplay videos out soon. I particularly like how Bri’s tree style is very unique. It really makes them stand out.
I had been toying with the idea of adding more scenery than just the trees and finally took the plunge. Sure, it makes the environment a little busier, but in a good way. Now the plants, mushrooms, and rocks clear to the side as the beavers emerge from their holes. It actually looks pretty slick. That said, I still have a lot more work to do on the textures for both the scenery and the ground under it.
I’m currently refreshing the sounds for the app, particularly in the bumpers and interface feedback. It’s funny how much tweaking you can do in the area of sound when you start getting into it.
This game will have a selection of power ups that go along with the usual default tapping. All power ups give you advantages, but one of my favorite to program was the just completed, “Electrocute”. It zaps the beaver you hit and any adjacent beavers as well with the same shock. Higher powered versions of it will keep jumping along from one beaver to the next.
The programming for this one proved more challenging than the others given it had a host of new states for the beavers and some added effects to the board, like the bolts appearing between the beavers being shocked. But the fun factor in using it is pretty clear when you play with it.
I had an obligation that pulled me away for what I thought would be one week, but it turned into two.
I was able to get some work done in the gaps, such as adding the Electrocute powerup and a little bit of optimizing. This wasn’t a huge feat, only taking a day or two, but it’s worth mentioning as the one notable addition over the break.
My hope is to be back to full steam by this weekend. Still a lot to do before the end of July…