I’ve come to appreciate the importance of working on concept art first, then doing modeling after. Back in the day, I’d try to verbally explain the thing I was looking for and my modeler buddies would try to build it. And of course, like all things verbal and abstract, we both had very different ideas of what the final piece would look like. This leads to lots of fights and wasted time.
Now I don’t let one polygon of my characters get custom modeled until I have a concept in hand. In this case, my characters are beavers and I’ll have around ten or so. If I stick to my guns, there will be one concept drawing for each before the modeler gets rolling with it. In this post, I’ll share two of them — but I won’t be sharing the model screen shots yet… that will come in a later entry.