Beaver Smash has three modes: Normal, Infinite, and Impossible.
Normal and Infinite have gotten the lion’s share of attention up to this point, but I’m now wiring in more and more to the Impossible Mode. I didn’t have much of a choice but to hold off given the base modes kept changing in configuration and core programming.
One thing that I’m excited about with Impossible Mode is that I can really let the hurt fly. Often hard core gamers complain the most difficult settings for their game aren’t really tough enough to keep them down (this includes me sometimes). I intend to make Impossible Mode truly worthy of this challenge.
Today I finished coding in the larger infrastructure that supports the mode, it’s unlock (currently at 120 silver medals), and all menu items related to it.
Soon my poor testers will be giving it a spin.