Level Editor Detour

To help with making the Impossible Mode levels, I decided to build a quick level editor module for my beta tester, Bruce. I figured it would take maybe 2 to 3 hours tops given it was mainly just shifting variables on a flat config file through a simple UI.

Except it didn’t turn out that way.

Instead, I’ve been doing a ton of new work to get it up and going, even learning and using C# reflection for the needed dynamic control (don’t ask!). I was finally able to complete it in the wee hours of the night after working a much larger multiple than what I first assumed.