Today has been mostly a large batch of small refinements: tweaking difficulty of some levels up, some down, adding sounds, adjusting graphic tweens, and a wide range of bug fixes.
Perhaps my favorite small fix is in the Commando Beaver’s grenade lob. Originally it followed this behavior: (1) goes up in a straight line, (2) hangs, (3) goes down in a straight line. Now the code has a much more bezier curve to it and it feels great on the screen.
It’s funny how the little touches can mean so much in a game.