Monthly Archives: March 2016

GDC 2016

For the last few months I’ve been┬áhad a bit of derailment from the game development. I’ve had to attend to something completely different for a while in my personal life along with the launch of a separate business.

However, I was still able to make it to GDC 2016 and am writing this from one of the sessions of the last day. It’s been bittersweet, as I won’t have the bandwidth for a while longer to do full time game development.